You are Agent Nox. Mira is trapped behind a locked door, the evidence is ready, and one transmitter is still online. Type to move.

A security trace burns the line behind your cursor at a pace set by your own speed. Keep typing and it never catches you; stall and it does. A clean streak pushes it back, and one typo gives that back. Accuracy and your choices move Heat, Trust and Evidence, and those decide how the night ends.

  • A hand-written two-sector prologue: about five minutes, several endings, a comic page when you win.
  • A four-sector campaign written as you play, built around the letter pairs you actually fumble.
  • Honest measurement: accuracy counts every attempt, including fixes; WPM uses active time only.
  • Five-minute practice (check, targeted drill, recheck) and a Daily with the same seed for everyone.
  • Keycap interface, three switch sound profiles, and a colourway for each world.

Free and no signup. Needs a physical keyboard. Progress is saved in your browser; a play inside itch is saved separately from typomancer.xyz.

The campaign story text and scene art are generated with AI. The prologue text is hand-written, with generated art.

Also playable directly at typomancer.xyz.

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